
By the same token, certain objects can be walked right through.
The oni suffers heavily from Artificial Stupidity in the original game, having a harder time navigating around obstacles. Takuro leads this gang, and the other members include Mika's precursor Megumi, a brown-haired Takeshi counterpart, and a gray-haired boy who would eventually become Hiroshi in later versions. While the main character is still named Hiroshi, he's now a dark-haired underclassman who, along with the silver-haired Kazuya, gets forced to visit the mansion by a gang of four older students.
Early Installment Weirdness: The original version puts more detail into the Excuse Plot with a longer opening sequence. Dwindling Party: In some versions, including 1, 3 and 6.
He is extremely sad, and guilt-ridden after convincing everyone to go into the mansion, only for most of them to get eaten, killed, or worse.
Driven to Suicide: Takeshi, in version 6. Darker and Edgier: Aside from removing the more confusing and misleading puzzles, version 6 amped up the horror elements compared to the previous one, changing the attic from just another location to get puzzle pieces into an Eldritch Location, including the gut-punching Scary Surprise Party scene, and sequentially killing off the other characters one by one. Cue the Rain: As you move deeper into the manor, you will eventually hear it raining outside. Conscience Makes You Go Back: In version 1, this happens near the end of the game: Kazuya escapes, but goes back looking for Hiroshi. In the later games, Takeshi, Mika and Takuro have blond, brunette and red hair respectively, while Hiroshi has silver-white hair. Color-Coded for Your Convenience: The Oni's Dark Blue color allows you to see it the millisecond it enters the room. One of the first events in every game involves Hiroshi hearing a strange crash and going to investigate. Seconds later, a monster with More Teeth Than the Osmond Family and Black Eyes of Evil runs out from behind a bookcase toward the player. At one point the player is in a room when something breaks offscreen, only to see a cat flee the room after knocking over a picture frame. Broken Bridge: Most of the mansion's doors are locked at the start, forcing Hiroshi to explore and solve puzzles in order to progress. Book Ends: Two examples in Version 5's ending: Takeshi has a nightmare about being found in the cabinet he first hid inside, and a new group of victims enter the house. In version 6, Hiroshi ultimately escapes, but couldn't save anyone, making for a Downer Ending. In 1, only Hiroshi, Megumi and Kazuya manage to escape. Bittersweet Ending: In version 5, Hiroshi leads his friends to safety, but another group enters the mansion. Good luck trying to hide in one without the oni catching you! If the oni is in the same room as you, going in one will land you an automatic game over. You can escape the oni by hiding in one of them. Awesome but Impractical: There are closets in a couple of rooms. Art Style Dissonance: The character portraits in early versions are drawn in markedly different styles. Sometimes Hiroshi might get to save everyone other times, not so much. Anyone Can Die: Depending on the version. And Now for Someone Completely Different: In version 1, there's a point where the player switches over to Kazuya. All Just a Dream: Used for both the Scary Surprise Party and a Catapult Nightmare in the fifth version's ending. The oni disproves that theory, prompting a later dream where Hiroshi imagines he was right after all. This is demonstrated most in the third version even after being chased around by the oni, when he catches up with everyone else and gets asked what's happening, he suggests it's some sort of Halloween costume.
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